Virtual Production
Level: Intermediate 3D knowledge with Autodesk Maya
Location: St. Pölten UAS - A.3.01 Multimedia lab & A.3.05 TV-Studio (Building A)
In this workshop students dive into the magic of Virtual Production. The students create their own virtual world, which can then be experienced in real time in the TV studio via a green screen and moving camera. The aim of this workshop is to get to know the typical areas of a virtual production workflow and their challenges.
Following Topics are covered:
- Model/Asset preparation for Realtime Engines
- UV Layout, Textures, Baking, PBR Workflow
- 3D Environment Creation
- Previsualization
- Technical Setups for Virtual Production
- Professional Engine Setups (Video IO, Genlock, Engine Clustering)
- Realtime Camera Tracking (Camera and Lens Calibration, Timing and Delays)
- Greenscreen, Lighting and Live Keying
- Virtual Window with LED Walls (with examples of the ORF-Newsroom Studio)
- Virtual Studio Production
- Hands on with Consumer and Professional Tracking Systems
- Practical Experiments with Students 3D Models and Environments
- Post Virtual Production
We work with:
- Autodesk Maya
- Adobe Substance Painter
- Unreal Engine
- Viz Engine, Tracking Hub
- HTC Vive Tracker
- Stype RedSpy
- …
Requirements:
- Basic Knowledge in 3D Modelling, Texturing and Rendering with Autodesk Maya
Lecturers:
Martin Schinzel
From 1997 to 2001, Martin Schinzel graduated from the University of Applied Sciences in St. Pölten. Since 2000, Martin has been working as a motion designer at the Austrian Broadcasting Corporation. Between 2007 and 2010 he successfully completed the FH Vorarlberg, and since 2008 he has been working as a lecturer at the FH St. Pölten. He is a specialist in the fields of video compositing, 3D modelling, animation and rendering.
Mario Zeller
After graduating from St. Pölten University of Applied Sciences in 2004, Mario Zeller joined the ORF graphics department. In 2005 he started working as a lecturer at the St. Pölten University of Applied Sciences. There he teaches in the areas of video compositing, matchmoving, VFX/CGI, real-time graphics and motion capture. He loves to create new solutions for visual and technical problems in realtime rendering and postproduction.