Audio Augmented Reality with Audiokinetic Wwise

Level: Beginners with background in Unity&Wwise and/or sound design and audio production

St. Pölten UAS

By this new workshop format, Creative Media Summer School 2021 explores new auditory experiences in terms of 6 degree of freedom augmented audio environments. In recent years, Audiokinetic’s Wave Works Interactive Sound Engine (Wwise) has become the leading middleware to develop sound and music environments for game and 3D applications. Advanced spatial audio features allow highly realistic auralizations of virtual scenarios that blend in perfectly to real world environments in augmented reality projects.

In a problem-based learning approach course participants will develop a still to be determined audio augmented reality application for mobile phones utilizing the Unity and Wwise platforms as well as audio production tools.


“To the power of four: St. Pölten Dome Square in Audio Augmented Reality”:
A parking lot at present, the St. Pölten Dome Square (Domplatz) is one of the most evident historical sites of the area. A roman thermal bath mutates over time to a medieval chapel. A monastery and a parish church dominate the scene until the 17th century. Graveyards and latrine pits give evidence about different living habits at specific times.

Within the workshop of the Creative Media Summer School we will create a framework for an acoustic investigation of the historical layers of the square and develop one or more acoustic scenes to be experienced. This could be, for instance, an acoustic virtualization of the parish church, which is “entered” on site and allows the user to dive into an auditory environment of the time.

Requirements:

  • Background in Unity&Wwise and/or sound design and audio production

Lecturers:

Thomas Aichinger

(c) Gregor Hofbauer

Thomas Aichinger is a Spatial Audio Designer, Sound Designer, Composer and the founder of scopeaudio. He studied Media Arts at the University of Applied Arts in Salzburg and worked at several studios in Austria and Switzerland where he was responsible for audio post production and sound design of cinema and TV productions. He also composed music to Austria’s kids show “Tom Turbo” and signations for ORF.

During his time in Basel Thomas Aichinger gained experience in the field of multichannel sound installations working, for instance, on projects for the BMW Museum. Since 2016 Thomas has focused on designing 3D audio environments for VR/AR/XR. Recently, he released a location based augmented audio application, called SONIC TRACES, which is situated at the Viennese Heldenplatz allowing users to wander through a 3D soundscape and listen to stories from 1848 and 2084.
Thomas Aichinger teaches at the Royal Conservatory The Hague and the Central European University.

Michael Iber

_FAW1911 - Ausschnitt

Michael Iber studied piano at the Royal Academy of Music in London and initially pursued a classical concert career. Since the end of the 1990s, he has been developing projects at the intersection of music, sound and media art, as well as in the field of music informatics. Since 2014 Iber has been responsible for the master class audio design at the Department of Media Technology at St. Pölten University of Applied Sciences.

Besides project management of contract research projects for museum installations and music education, his main research interest lies in the design of acoustic information and data sonification. As part of his doctorate in International Logistics at Jacobs University in Bremen, Iber developed a method for the auditory analysis of production data. In addition to his teaching and research activities, Iber works as an author, director, sound designer and producer of radio features and radio plays.